1/22/2023 0 Comments Gotta go fast mod![]() The game as a whole was structured around the main thread. The two are heavily intertwined, so much so that you can’t really talk about one without talking about the other. The two systems that differ the most from CK2 for the sake of performance are threading and rendering. Our approach to a number of tech systems differ from CK2 for the sake of performance, and this has given us some great results. ![]() As such performance has been a priority throughout the development of CK3, and especially as it has neared release. The release version today feels like molasses compared to how the game performs after its long and venerated life.ĬK2 has been a standout amongst PDS’ games when it comes to performance, which means we have a lot we have to live up to. Over the course of CK2’s lifecycle we made numerous improvements to performance, and when Holy Fury released it was the best it has ever been. Let's start off by talking about performance. Today I’m going to talk about how we’ve worked with these two areas in CK3 to ensure a better game experience than CK2. Of particular relevance today is my work on performance and AI in CK2. You might know me from my work on CK2 and the Paradox Wikis. I’m Magne “Meneth” Skjæran, one of the programmers on Crusader Kings 3.
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